This section provides an outline for the online learning systems designed to support parents interested in consciousness as it exists in themselves and their own children. The outline serves as a curriculum for curriculum designers, whether they be parents, teachers or the learners themselves.
The Game acts as an epistemological labyrinth that guides learners throughout the elements below; as they experience themselves, the participant’s curiosity leads to the understanding of their own mind, language, brain, culture and spirit:
A. Language (Linguistics) 1.) Language Acquisition (Vocabularization and Rule-Setting) 2.) Etymology and the historicity in concepts B. Brain (Neurology) 1.) The Autonomic Nervous System as it changes in heightened states of awareness 2.) Hot-Cold Media 3.) Time Perception 4.) C. Mind (Psychology)1.) Stages of Development 2.) Social Constructivism 3.) Meta-Cognition and a usable Theory of Mind 4.) Abstract thought.Games accompanied with a literature. 5.) Addictions to media D. Anthropology (Culture) 1.) The evolution of narrative through Primary Orality, Literacy and Secondary Orality 2.) Media Theory 3.) E. Meaning (Semantics and Information) 1.) Embodied Cognition 2.) The Extended Mind Thesis 3.) Enactivism 4.) The Role of Metaphor 5.) Symbol F. Philosophy (Eastern and Western)